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		<title>furniture club</title>
		<link>http://blog.thorx.net/2009/03/furniture-club/</link>
		<comments>http://blog.thorx.net/2009/03/furniture-club/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 12:52:23 +0000</pubDate>
		<dc:creator>nemo</dc:creator>
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		<category><![CDATA[moving]]></category>
		<category><![CDATA[nemo]]></category>

		<guid isPermaLink="false">http://blog.thorx.net/?p=15</guid>
		<description><![CDATA[Welcome to furniture club. These are the rules. one &#8211; the &#8220;wafer thin mint&#8221; rule When creating space to move something into the room, don&#8217;t create it by putting stuff in the doorway. As then you can&#8217;t get the something into the room two &#8211; the &#8220;corner? what corner?&#8221; rule when moving stuff around inside [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;">Welcome to furniture club. These are the rules.</p>
<p style="text-align: left;">
<p style="text-align: center;"><strong>one &#8211; the &#8220;wafer thin mint&#8221; rule</strong></p>
<p>When creating space to move something into the room, don&#8217;t create it by putting stuff in the doorway. As then you can&#8217;t get the something into the room</p>
<p style="text-align: center;"><strong>two &#8211; the &#8220;corner? what corner?&#8221; rule</strong></p>
<p>when moving stuff around inside the room (in accordance with rule #1), make sure you can get around from behind the things you just moved in front of you</p>
<p style="text-align: center;"><strong>three &#8211; the &#8220;everything I ever needed to know I learnt from playing Tetris&#8221; rule</strong></p>
<p>Thinking up rules is an entertaining way to keep active the bits of the brain not involved with playing mass tetris in slow-motion</p>
<p style="text-align: center;"><strong>four &#8211; the &#8220;you do not talk about furniture club&#8221; rule</strong></p>
<p>Blogging about the rules, however, is not productive</p>
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